History

From Gaming to Learning

Jordan is 13 and loves playing strategy and simulation games. Games like Civilization and Assassin’s Creed have sparked his interest in history more than any textbook ever has. He even started researching real events and cultures after playing. But when Jordan tells his teacher he learned something from a game, she frowns. "Games aren’t real education,” she says. “You need to focus on more reliable sources.” Jordan’s confused. He knows games aren’t always 100% accurate—but they made him care about learning in a way school never did. He starts to wonder: Is it wrong to trust what he learns from a game? Should he stop relying on them, even if they inspire him?